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by Dan Belcher (Last modified: 18 Feb 2019)
Search & Install any app on Mac. Brew cask install visual-studio-code; Done! You can now use Visual Studio Code. Similar Software for Mac.
This guide covers all the necessary tools required to author Rhino plugins on Mac.
Visual Studio For Mac Price
- Install Visual Studio 2019 (free) Install Qt using the Qt online installer. Have the Qt Installer download Qt 5.15.0+ and Qt Creator. Download the GStreamer development kit for Windows, both the Runtime and Development packages.
- To you, as a sample committer, this means that before you push to the repos, you should run the 'install-hook.bat' or 'install-hook.sh' (depending on whether you're on Windows or macOS/Linux, respectively). These will install the Git pre-commit hook. Now, whenever you try to make a Git commit, all samples in the repo will be validated.
- Basic tutorial on creating a Mac application using VS Mac. Button and label included in tutorial. Visual Studio Community edition https://www.visualst.
- Uninstall Visual Studio on a Mac automatically. Fortunately, you can use an easier and quicker way to uninstall Mac Visual Studio. Thanks to third-party uninstallation tools like App Cleaner & Uninstaller, you can get rid of useless apps and their remains in just a few clicks. App Cleaner & Uninstaller helps to remove programs correctly and entirely.
By the end of this guide, you should have all the tools installed necessary for authoring, building, and debugging C# .NET plugins using RhinoCommon in Rhino for Mac.
Prerequisites
This guide presumes you have an:
- Apple Mac running macOS Sierra (10.12.5) or later.
- Rhino 5 for Mac (5.1) or later.
Install Xcode
Xcode is Apple’s development platform and IDE. Though it is not absolutely required that you install Xcode in order to build, debug, and run C# plugins using RhinoCommon, it is recommended that you do. In short: the Visual Studio for Mac works best with Xcode installed.
Step-by-Step
- Xcode is free in the Mac App Store. Click the View in Mac App Store button.
- Click the Get > Install App button underneath the Xcode icon.
- You will be prompted for your Apple ID (required to download apps on the App Store).
- Xcode is large download - nearly 2.6 GB in size. You can monitor the progress of the download in Launchpad. When Xcode is finished downloading an installing, it will be your /Applications folder.
- Launch Xcode. On initial launch, Xcode will install some additional components.
- Quit Xcode.
Install Visual Studio for Mac
Visual Studio for Mac (formerly Xamarin Studio, formerly MonoDevelop) is required to build RhinoCommon plugins on macOS. The core components of the Mono platform that are required are the Mono Framework and Visual Studio for Mac. Please check out the What are Mono and Xamarin? guide for more information.
Step-by-Step
- Download Visual Studio for Mac.
- Visual Studio for Mac uses an Installer app, which downloads and installs the components that you select. Once you have downloaded the VisualStudioInstaller.dmg, double-click it to mount the disk image. Double-click the big Install Visual Studio.app icon to launch the installer.
- You must accept the Visual Studio Software License Agreement.
- Visual Studio for Mac can install the following items:
- Visual Studio + Profiler (required)
- Android + Xamarin.Forms1 (optional)
- iOS + Xamarin.Forms2 (optional)
- macOS - formerly Xamarin.Mac3 (optional)
- Workbooks and Inspector (optional)
- Verify that Visual Studio + Profiler is checked and click Continue.
- If you do not have Xcode installed, the installer may prompt you. See Install Xcode above.
- The installer downloads and installs: Mono Framework and Visual Studio for Mac
- When the installer is finished, click the Launch Visual Studio button.
- Visual Studio - along with the Mono Framework and Profiler are now installed.
- Visual Studio is installed in your /Applications folder. You will want to drag its icon to your Dock for future use or - if it’s running - right/option-click the icon in the Dock and select Keep in Dock.
Install the RhinoCommon Extension
Mac Visual Studio
![Visual Visual](/uploads/1/3/4/0/134038159/411281333.gif)
The RhinoCommon AddIn/Extension is required to debug your plugin code in an active session of Rhino for Mac. Additionally, it contains project templates to get you started creating plugins quickly.
Step-by-Step
- Visit the AddIn’s GitHub releases page and find the Latest release in the list of releases.
- Download the .mpack file in the list of Downloads on that release. For example, at the time of this writing, the Latest release download is entitled RhinoXamarinStudioAddIn_7.4.3.1.mpack.
- Launch Visual Studio for Mac if it not already open.
- Navigate to Visual Studio > Extensions……
- Click the Install from file… button in the lower left-hand corner.
- Navigate to the .mpack file you downloaded in step 2 above.
- Click Install. The plugin should install.
- IMPORTANT: You must Quit and Restart Visual Studio for Mac.
- Navigate to Extensions Studio > Add-ins. > Installed tab. Verify that RhinoCommon Plugin Support exists under the Debugging category. If it’s there, you have successfully installed the Extension and you are DONE.
Next Steps
Congratulations! You have all the tools necessary to build a RhinoCommon plugin for Rhino for Mac. Now what?
How to open keygen.app on mac. Check out the Your First Plugin (Mac) guide for instructions building - your guessed it - your first plugin.
Footnotes
- Xamarin.Android is used to build C# .NET applications for Android devices. This is useful to have installed if you wish to use the RhinoMobile toolkit, but not required for RhinoCommon in Rhino for Mac. ↩
- Xamarin.iOS is used to build C# .NET applications for Apple iOS devices. This is useful to have installed if you wish to use the RhinoMobile toolkit, but not required for RhinoCommon in Rhino for Mac. Is there a youtube app for mac os high sierra. ↩
- Xamarin.Mac is Xamarin’s proprietary closed-source toolkit build on the open-source MonoMac (aka Mono for macOS). Xamarin.Mac provides a commercial license of Mono, bindings to additional frameworks, and the ability to create self-contained application bundles that do not require mono. Rhino for Mac does not currently use Xamarin.Mac. ↩
by Dan Belcher (Last modified: 05 Dec 2018)
This guide covers all the necessary tools required for RhinoMobile on Windows
By the end of this guide, you should have all the tools installed necessary for authoring, building, and debugging C# mobile applications using RhinoMobile.
Prerequisites
If you have not done so already, please read the What is RhinoMobile? guide.
This guide presumes you have an:
- PC running Microsoft Windows 8.1 or later.
Install Visual Studio
Visual Studio For Mac Review
Visual Studio is Microsoft’s flagship development platform and Integrated Development Environment (IDE). Visual Studio now comes in three “flavors”: Visual Studio Code1, Visual Studio Online2, and Visual Studio “proper”3. In order to author RhinoMobile apps, you will need Visual Studio “proper” (Visual Studio Code and Visual Studio Online are not supported).
At the time of this writing, Visual Studio “proper” comes in three editions: Community, Professional, and Enterprise. Any of these editions will work.
For the purposes of this guide, we will presume you are using Visual Studio 2017 Community Edition. Soundflower mac app store.
Step-by-Step
- Visual Studio 2017 Community Edition is free from Microsoft for students, open-source contributors, and small teams. Details here. Click the Community button to download the installer.
- Run the Visual Studio installer you downloaded from Microsoft, in this case vs_community.exe.
- Follow the onscreen prompts to install Visual Studio. It is recommended that you install the Typical installation. Depending on your internet connection, this can take minutes or hours. When successfully installed, click the Launch button to verify it is installed properly.
Install Xcode (Optional)
Xcode is Apple’s development platform and IDE. This step is optional and only required if you want to build for iOS. You will need to preform this step on your Mac build box running macOS.
Step-by-Step
- Xcode is free in the Mac App Store. Click the View in Mac App Store button.
- Click the Get > Install App button underneath the Xcode icon.
- You will be prompted for your Apple ID (required to download apps on the App Store).
- Xcode is large download - nearly 2.6 GB in size. You can monitor the progress of the download in Launchpad. When Xcode is finished downloading an installing, it will be your /Applications folder.
- Launch Xcode. On initial launch, Xcode will install some additional components.
- Quit Xcode.
Install Xamarin
Xamarin’s platform is currently required to build RhinoMobile apps. Please check out the What are Mono and Xamarin? guide for more information.
Step-by-Step
- Download the Xamarin Platform.
- Xamarin uses an Installer app, which downloads and installs the components that you select. Once you have downloaded the XamarinInstaller.dmg, double-click it to mount the disk image. Double-click the big Install Xamarin icon to launch the installer.
- You must accept the Xamarin Software License Agreement to use the Xamarin platform.
- The Xamarin Platform is comprised of these pieces:
- Xamarin Studio
- Xamarin.Android
- Xamarin.iOS
- Xamarin.Mac…verify that Xamarin.Android and Xamarin.iOS are checked and click Continue.
- Xamarin installs: Xamarin Studio, Xamarin.Android, and Xamarin.iOS. Click Continue.
- Xamarin is will now download and install. Depending on which products you selected in step 4 above, this can take a while.
- Launch Xamarin Studio.
- Navigate to Help > Check for Updates. Update and restart Xamarin Studio if necessary.
- Xamarin Studio - along with Xamarin.Android and Xamarin.iOS - are now installed.
Update the Android SDK
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Once Xamarin Studio itself has been updated, you need to fetch the updates for the Android SDK.
Step-by-Step
- In Xamarin Studio, navigate to Tools > Open Android SDK Manager….
- In the Android SDK Manager window, wait until manager has finished fetching the update manifest.
- Note: you may need to run the SDK manager as Administrator. The default path to the Android SDK is: C:UsersyouAppDataLocalAndroidandroid-sdk.
- Depending on when you downloaded the Xamarin tools, you will want to install the most recent API (21 at the time of writing) as well as the last couple (20 and 19) for backward compatibility. Select the small check boxes next the names and then click Install N packages… button.
- This brings up a (very buggy) window in which you must accept all the licenses of each item before continuing. If you can’t get the Install button to work, exit out of the window, open it again, and individually click the Accept radio button on the left until it works.
- Note Downloads can take awhile depending on your internet connection.
Install the Intel HAXM
The Intel HAXM is the Intel Hardware Acceleration Execution Manager. HAXM provides a hardware-accelerated engine for the x86 Android emulators. Without HAXM, the emulators are nearly unusable, as their performance lags so much. However, with HAXM, the x86 emulators are responsive and usable. Not as fast as an actual device, but at least passable. It’s available to install via the Android SDK manager, but the version there is ineffective. Instead, get it from the link above. HAXM will not work in a virtualized environment, e.g. a VM, so if you’re doing your Android development in a Windows VM, you will need to use a device.
Step-by-Step
- Visit the Intel Hardware Acceleration Execution website.
- Find the Microsoft Windows section of the page.
- Download the haxm-windows_rxx.zip. You may be asked to accept an license agreement before downloading can begin.
- Unzip haxm-windows_rxx.zip.
- Install the HAXM by running the intelhaxm-android.exe executable.
Clone RhinoCommon
RhinoMobile is built around RhinoCommon’s rhino3dmio branch. You can either download RhinoCommon as a zip or clone the repository using git (recommended). (If you are new to GitHub, there is a GitHub Windows Desktop app to get you started).
Step-by-Step
- Unzip or clone rhinocommon (rhino3dmio branch) in a convenient folder, such as C:UsersyouDevelopmentRepositoriesrhinocommon:
- Download openNURBS. RhinoMobile requires the C++ openNURBS SDK.
- Unzip openNURBS and place the contents in the rhinocommoncopennurbs folder (the folder containing only the readme.md file):
- It is not possible to build the native openNURBS mobile library for iOS on Windows - this requires a Mac. For convenience purposes, we have provided pre-built binaries for iOS that you can use in your project on the Windows side. Once these binaries have been downloaded, move the Release-ios folder into the *rhinocommoncbuild* folder
Clone RhinoMobile
You will need to download or clone RhinoMobile and the RhinoMobileSamples repositories. (If you are new to GitHub, there is a GitHub Windows Desktop app to get you started).
Step-by-Step
- Unzip or clone RhinoMobile into a folder parallel to rhinocommon (cloned above). For example, if rhinocommon is in the C:UsersyouDevelopmentRepositoriesrhinocommon folder, then RhinoMobile should be in the C:UsersyouDevelopmentRepositoriesRhinoMobile folder:
- Unzip or clone RhinoMobileSamples into a folder parallel to rhinocommon and RhinoMobile:
Visual Studio For Mac Extensions
Next Steps
Congratulations! You have all the tools necessary to build a mobile app that uses RhinoMobile. Now what?
Check out the Your First App (Windows) guide for instructions building - your guessed it - your first app.
Related Topics
Footnotes
- Visual Studio Code is Microsoft’s cross-platform source code editor for Windows, Linux, and macOS. At the time of this writing, Visual Studio code does not yet support the features required to author RhinoMobile apps. ↩
- Visual Studio Online is Microsoft’s online counterpart to the desktop edition of Visual Studio (referred to as Visual Studio “proper” above). We have not tested using Visual Studio Online to debug RhinoMobile apps. ↩
- Visual Studio “proper” is the desktop version of Visual Studio…we are only attaching the “proper” epithet to distinguish it from the Visual Studio Code and Visual Studio Online. In subsequent guides this will be referred to as simply “Visual Studio.” ↩